Connections
Connections represent client connections to your actor. They provide a way to handle client authentication, manage connection-specific data, and control the connection lifecycle.
For documentation on connecting to actors from clients, see the Clients documentation.
Parameters
When clients connect to an actor, they can pass connection parameters that are handled during the connection process.
For example:
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
interface ConnParams {
authToken: string;
}
interface ConnState {
userId: string;
role: string;
}
const gameRoom = actor({
state: {},
createConnState: (c, params: ConnParams): ConnState => {
return { userId: "user-123", role: "player" };
},
actions: {}
});
const registry = setup({ use: { gameRoom } });
const client = createClient<typeof registry>("http://localhost:8080");
const gameRoomHandle = client.gameRoom.getOrCreate(["room-123"], {
params: { authToken: "supersekure" }
});
import { actor } from "rivetkit";
interface ConnParams {
authToken: string;
}
interface ConnState {
userId: string;
role: string;
}
// Example validation functions
function validateToken(token: string): boolean {
return token.length > 0;
}
function getUserIdFromToken(token: string): string {
return "user-" + token.slice(0, 8);
}
const gameRoom = actor({
state: {},
// Handle connection setup
createConnState: (c, params: ConnParams): ConnState => {
// Validate authentication token
const authToken = params.authToken;
if (!authToken || !validateToken(authToken)) {
throw new Error("Invalid auth token");
}
// Create connection state
return { userId: getUserIdFromToken(authToken), role: "player" };
},
actions: {}
});
Connection State
There are two ways to define an actor’s connection state:
Define connection state as a constant value:
import { actor } from "rivetkit";
const chatRoom = actor({
state: { messages: [] },
// Define default connection state as a constant
connState: {
role: "guest",
joinedAt: 0
},
onConnect: (c) => {
// Update join timestamp when a client connects
c.conn.state.joinedAt = Date.now();
},
actions: {
// ...
}
});
This value will be cloned for every new connection using structuredClone.
Create connection state dynamically with a function called for each connection:
import { actor } from "rivetkit";
interface ConnState {
userId: string;
role: string;
joinedAt: number;
}
interface Message {
username: string;
message: string;
}
function generateUserId(): string {
return "user-" + Math.random().toString(36).slice(2, 11);
}
const chatRoom = actor({
state: { messages: [] as Message[] },
// Create connection state dynamically
createConnState: (c): ConnState => {
// Return the connection state
return {
userId: generateUserId(),
role: "guest",
joinedAt: Date.now()
};
},
actions: {
sendMessage: (c, message: string) => {
const username = c.conn.state.userId;
c.state.messages.push({ username, message });
c.broadcast("newMessage", { username, message });
}
}
});
Connection Lifecycle
Each client connection goes through a series of lifecycle hooks that allow you to validate, initialize, and clean up connection-specific resources.
On Connect (per client)
onBeforeConnectcreateConnStateonConnect
On Disconnect (per client)
onDisconnect
createConnState and connState
There are two ways to define the initial state for connections:
connState: Define a constant object that will be used as the initial state for all connectionscreateConnState: A function that dynamically creates initial connection state based on connection parameters. Can be async.
onBeforeConnect
The onBeforeConnect hook is called whenever a new client connects to the actor. Can be async. Clients can pass parameters when connecting, accessible via params. This hook is used for connection validation and can throw errors to reject connections.
The onBeforeConnect hook does NOT return connection state - it’s used solely for validation.
import { actor } from "rivetkit";
interface Message {
text: string;
author: string;
}
interface ConnParams {
authToken?: string;
userId?: string;
role?: string;
}
interface ConnState {
userId: string;
role: string;
joinTime: number;
}
function validateToken(token: string): boolean {
return token.length > 0;
}
const chatRoom = actor({
state: { messages: [] as Message[] },
// Dynamically create connection state
createConnState: (c, params: ConnParams): ConnState => {
return {
userId: params.userId || "anonymous",
role: params.role || "guest",
joinTime: Date.now()
};
},
// Validate connections before accepting them
onBeforeConnect: (c, params: ConnParams) => {
// Validate authentication
const authToken = params.authToken;
if (!authToken || !validateToken(authToken)) {
throw new Error("Invalid authentication");
}
// Authentication is valid, connection will proceed
// The actual connection state will come from createConnState
},
actions: {}
});
Connections cannot interact with the actor until this method completes successfully. Throwing an error will abort the connection. This can be used for authentication, see Authentication for details.
onConnect
Executed after the client has successfully connected. Can be async. Receives the connection object as a second parameter.
import { actor } from "rivetkit";
interface ConnState {
userId: string;
}
interface UserStatus {
online: boolean;
lastSeen: number;
}
const chatRoom = actor({
state: { users: {} as Record<string, UserStatus>, messages: [] as string[] },
createConnState: (): ConnState => ({
userId: "user-" + Math.random().toString(36).slice(2, 11)
}),
onConnect: (c, conn) => {
// Add user to the room's user list using connection state
const userId = conn.state.userId;
c.state.users[userId] = {
online: true,
lastSeen: Date.now()
};
// Broadcast that a user joined
c.broadcast("userJoined", { userId, timestamp: Date.now() });
console.log(`User ${userId} connected`);
},
actions: {}
});
Messages will not be processed for this actor until this hook succeeds. Errors thrown from this hook will cause the client to disconnect.
onDisconnect
Called when a client disconnects from the actor. Can be async. Receives the connection object as a second parameter. Use this to clean up any connection-specific resources.
import { actor } from "rivetkit";
interface ConnState {
userId: string;
}
interface UserStatus {
online: boolean;
lastSeen: number;
}
const chatRoom = actor({
state: { users: {} as Record<string, UserStatus>, messages: [] as string[] },
createConnState: (): ConnState => ({
userId: "user-" + Math.random().toString(36).slice(2, 11)
}),
onDisconnect: (c, conn) => {
// Update user status when they disconnect
const userId = conn.state.userId;
if (c.state.users[userId]) {
c.state.users[userId].online = false;
c.state.users[userId].lastSeen = Date.now();
}
// Broadcast that a user left
c.broadcast("userLeft", { userId, timestamp: Date.now() });
console.log(`User ${userId} disconnected`);
},
actions: {}
});
Connection List
All active connections can be accessed through the context object’s conns property. This is an array of all current connections.
This is frequently used with conn.send(name, event) to send messages directly to clients. To send an event to all connections at once, use c.broadcast() instead. See Events for more details on broadcasting.
For example:
import { actor } from "rivetkit";
interface ConnState {
userId: string;
}
const chatRoom = actor({
state: { users: {} as Record<string, { online: boolean }> },
createConnState: (): ConnState => ({
userId: "user-" + Math.random().toString(36).slice(2, 11)
}),
actions: {
sendDirectMessage: (c, recipientId: string, message: string) => {
// Find the recipient's connection by iterating over the Map
let recipientConn = null;
for (const conn of c.conns.values()) {
if (conn.state.userId === recipientId) {
recipientConn = conn;
break;
}
}
if (recipientConn) {
// Send a private message to just that client
recipientConn.send("directMessage", {
from: c.conn.state.userId,
message: message
});
}
}
}
});
conn.send() has no effect on low-level WebSocket connections. For low-level WebSockets, use the WebSocket API directly (e.g., websocket.send()).
Disconnecting clients
Connections can be disconnected from within an action:
import { actor } from "rivetkit";
interface ConnState {
userId: string;
}
const secureRoom = actor({
state: {},
createConnState: (): ConnState => ({
userId: "user-" + Math.random().toString(36).slice(2, 11)
}),
actions: {
kickUser: (c, targetUserId: string, reason?: string) => {
// Find the connection to kick by iterating over the Map
for (const conn of c.conns.values()) {
if (conn.state.userId === targetUserId) {
// Disconnect with a reason
conn.disconnect(reason || "Kicked by admin");
break;
}
}
}
}
});
If you need to wait for the disconnection to complete, you can use await:
import { actor } from "rivetkit";
const myActor = actor({
state: {},
actions: {
disconnect: async (c) => {
await c.conn.disconnect("Too many requests");
}
}
});
This ensures the underlying network connections close cleanly before continuing.
API Reference
Conn- Connection interfaceConnInitContext- Connection initialization contextCreateConnStateContext- Context for creating connection stateBeforeConnectContext- Pre-connection lifecycle hook contextConnectContext- Post-connection lifecycle hook contextActorConn- Typed connection from client side